Empires Player Guide








Maps & Gameplay

Gameplay Types

Classic:

Two teams start with equal resources in an RTS style of combat. Each team begins with a command vehicle, barracks, and one resource node.

Objective: Capture resource nodes to gather additional resources, and defeat the enemy team by destroying their commander vehicle or all of their barracks (spawn points). When the battle goes on for a long time, the enemy reinforcements may run out aswell.

Examples:

Conquest:

Two teams start with equal resources and preconstructed bases. No command vehicle is provided, and teams can only earn additional resources by capturing flagged points around the maps. The technology tree may be partly or completely researched, and vehicles can be constructed in the pre-placed factory (if provided on the map).

Objective: Capture flagged points around the map to gain resources and forward spawn locations. Defeat the enemy team by bleeding reinforcements dry, or capturing/destroying all spawn points and killing all remaining units.

Examples:

Mission:

Each team has a predetermined goal that must be completed in order to capture victory.

Objective: Different goals include escape, infiltrate, or seek and destroy. An escape map starts with one team in confined location, with their objective being to capture flags owned by the other team. By capturing flags they gain forward spawn points, resources, and advance closer to the escape point. Infiltration maps will start with one team in a fortified location, while the other team must breech the stronghold and complete a predetermined task. Seek and destroy gives one team an object that they must defend until time runs out, or enemy reinforcements run dry.

Example:

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