Here is a graphical version of the Research Appendix.

Physics
- Cost: 250
- Time: 60
- Description: Physics allows access to plasma weaponry, fission reactor based vehicle engine, nuclear weaponry, extended range cannons and heavy caliber machineguns.
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Superheated Material Physics
- Prerequisites: Physics
- Cost: 400
- Time: 90
- Description: Study the properties of matter as they are heated to plasma like levels.
- Items in Category: Plasma Cannon, Plasma Machine Gun
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Plasma Cannon Projectile
- Prerequisites: Physics --> Superheated Material Physics
- Cost: 400
- Time: 120
- Description: Utilizes the knowledge gained from superheated matter physics to develop a projectile that is superheated before leaving the barrel. This projectile is designed to impact a target vehicle's armor and transfer a large amount of heat into the vehicle in addition to breaking down the armor's structure.
- Technology: Vehicle Cannon
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Plasma Bullet Projectile
- Prerequisites: Physics --> Superheated Material Physics
- Cost: 325
- Time: 90
- Description: Using the same design of the Plasma Cannon Projectile in the smaller confines of a bullet, Plasma Bullets allow heat to be transferred into a target at a much higher rate.
- Technology: Vehicle Machine Gun
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Projectile Physics
- Prerequisites: Physics
- Cost: 325
- Time: 90
- Description: Study the properties of projectile interaction with materials and their subsequent detonation.
- Items in Category: Reflective Armor, Extended Range Cannon and Heavy Caliber Machine Gun.
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Reflective Armor
- Prerequisites: Physics --> Projectile Physics
- Cost: 400
- Time: 120
- Description: Utilizes the knowledge gained from projectile physics to create armor that can deflect projectiles and their kinetic energy away from a vehicle, severely reducing its power.
- Technology: Vehicle Armor
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Extended Range Cannon
- Prerequisites: Physics --> Projectile Physics
- Cost: 300
- Time: 90
- Description: Permits manufacture of longer bore cannons with farther range.
- Technology: Vehicle Cannon
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Heavy Caliber Machine Gun
- Prerequisites: Physics --> Projectile Physics
- Cost: 325
- Time: 30
- Description: Permits manufacture of larger barrels and ammunition for conventional machine guns.
- Technology: Vehicle Machine Gun
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Nuclear Fission
- Prerequisites: Physics
- Cost: 525
- Time: 90
- Description: Research the most basic methods of harnessing the power of the atom.
- Items in Category: Vehicle Fission Reactor, Nuclear Missile Launcher
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Fission Reactor
- Prerequisites: Physics --> Nuclear Fission
- Cost: 200
- Time: 90
- Description: Permits manufacture of a small experimental reactor coupled with a steam based drive system for use as a vehicle engine with excellent horsepower but excessive waste heat.
- Technology: Vehicle Engine
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Nuclear Warhead
- Prerequisites: Physics --> Nuclear Fission
- Cost: 3000
- Time: 180
- Description: Permits manufacture of nuclear tipped missiles which can inflict more damage than any other weapon previously developed.
- Technology: Vehicle Missile Launcher

Chemistry
- Cost: 250
- Time: 60
- Description: Chemistry allows access to increased shell damage, explosive bullets, a powerful missile warhead, absorbant armor, and a vehicle engine with advanced cooling properties.
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Improved Flagration Compounds
- Prerequisites: Chemistry
- Cost: 400
- Time: 90
- Description: Increases power of bullets by increasing the stored energy of a bullet's propellant chemical compound.
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Explosive Tipped Bullets
- Prerequisites: Chemistry --> Improved Flagration Compounds
- Cost: 325
- Time: 60
- Description: Engineer a machine gun with explosive bullets able to damage armor and infantry with a small blast area.
- Technology: Vehicle Machine Gun
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Improved Detonation Compounds
- Prerequisites: Chemistry
- Cost: 325
- Time: 90
- Description: Increases power of small explosives such as grenades and cannon shells.
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Upgraded Grenades
- Prerequisites: Chemistry --> Improved Detonation Compounds
- Cost: 250
- Time: 20
- Description: Improve the explosive power of vehicle grenades.
- Technology: Vehicle Grenade Launcher
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Explosive Shells
- Prerequisites: Chemistry --> Improved Detonation Compounds
- Cost: 450
- Time: 60
- Description: Engineer a cannon shell that uses its kinetic energy to penetrate a target and then explode, inflicting more damage over a large radius.
- Technology: Vehicle Cannon
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Improved Warhead Compounds
- Prerequisites: Chemistry
- Cost: 325
- Time: 90
- Description: Increases power of large explosives found in warheads.
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Upgraded Missile Warhead
- Prerequisites: Chemistry --> Improved Warhead Compounds
- Cost: 200
- Time: 30
- Description: Upgrade the standard warhead found on missiles for more damage.
- Technology: Vehicle Missile Launcher
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Improved Heat Transfer Fluids
- Prerequisites: Chemistry
- Cost: 325
- Time: 90
- Description: Develop fluids with excellent heat transfer properties to be integrated into a standard engine.
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Advanced Coolant Engine
- Prerequisites: Chemistry --> Improved Heat Transfer Fluids
- Cost: 400
- Time: 120
- Description: Engineer an engine with standard horsepower but with the ability to cool components better than any other proposed engine design.
- Technology: Vehicle Engine
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Absorbant Materials
- Prerequisites: Chemistry
- Cost: 325
- Time: 90
- Description: Gain access to materials designed to absorb excessive force and undergo extensive plastic deformation vice fracturing.
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Absorbant Armor
- Prerequisites: Chemistry --> Absorbant Materials
- Cost: 400
- Time: 120
- Description: Engineer armor that is able to absorb a projectile's kinetic energy and reduce damage exponentially as a projectile increases in speed.
- Technology: Vehicle Armor

Mechanical Engineering
- Cost: 250
- Time: 60
- Description: Mechanical Engineering gives access to upgraded chassis types (medium tank, heavy tank, artillery tank), composite armor, and a gas-turbine engine.
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Upgraded Chassis
- Prerequisites: Mechanical Engineering
- Cost: 500
- Time: 90
- Description: Gain access to new vehicle chassis.
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Medium Tank Chassis
- Prerequisites: Mechanical Engineering
- Cost: 500
- Time: 120
- Description: Permits manufacture of the medium tank chassis.
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Advanced Chassis
- Prerequisites: Mechanical Engineering --> Upgraded Chassis
- Cost: 600
- Time: 120
- Description: (Items In Category: Heavy Tank Chassis, Artillery Tank Chassis) Gain newer vehicle chassis types.
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Artillery Tank Chassis
- Prerequisites: Mechanical Engineering --> Upgraded Chassis --> Advanced Chassis
- Cost: 900
- Time: 120
- Description: Permits manufacture of the artillery tank chassis.
- Technology: Vehicle Chassis
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Heavy Tank Chassis
- Prerequisites: Mechanical Engineering --> Upgraded Chassis --> Advanced Chassis
- Cost: 1100
- Time: 120
- Description: Permits manufacture of the heavy tank chassis.
- Technology: Vehicle Chassis
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Advanced Machining
- Prerequisites: Mechanical Engineering
- Cost: 500
- Time: 90
- Description: Gain access to improved weapon engineering.
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Composite Armor
- Prerequisites: Mechanical Engineering --> Advanced Machining
- Cost: 600
- Time: 180
- Description: Permits manufacture of armor consisting of multiple layers of differing materials. These materials are designed to break up a projectile and absorb its kinetic energy before penetrating all the way through the armor.
- Technology: Vehicle Armor
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Gas Turbine Engine
- Prerequisites: Mechanical Engineering --> Advanced Machining
- Cost: 350
- Time: 120
- Description: Permits manufacture of the gas turbine engine, an engine able to generate a large amount of horsepower without suffering from any significant flaws.
- Technology: Vehicle Engine

Electrical Engineering
- Cost: 250
- Time: 60
- Description: Electrical Engineering leads to improved technology in electrical and computer systems such as the rail gun, an electric motor, reactive armor, improved homing/guided missiles, and turret upgrades.
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Advanced Magnet Research
- Prerequisites: Electrical Engineering
- Cost: 500
- Time: 90
- Description: Study the properties of permanent and electro magnets for developments in engine and weapon design.
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Rail Gun
- Prerequisites: Electrical Engineering --> Advanced Magnet Research
- Cost: 600
- Time: 60
- Description: Gain access to a cannon that able to propel a projectile using a series of electromagnets at incredible speeds.
- Technology: Vehicle Cannon
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3 Phase Electric Motor
- Prerequisites: Electrical Engineering --> Advanced Magnet Research
- Cost: 500
- Time: 60
- Description: Gain access to an electric motor with excellent acceleration but an inability to function under extreme damage or heat.
- Technology: Vehicle Engine
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Reactive Armor
- Prerequisites: Electrical Engineering
- Cost: 425
- Time: 90
- Description: Gain access to reactive armor that uses electrically charged capacitors to vaporize a projectile upon contact.
- Technology: Vehicle Armor
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Upgraded Turrets Lvl 2
- Prerequisites: Electrical Engineering
- Cost: 300
- Time: 90
- Description: Develop improved tracking systems for commander built turrets.
- Technology: Lvl 2 Turret Upgrade
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Upgraded Turrets Lvl 3
- Prerequisites: Electrical Engineering --> Upgraded Turrets Lvl 2
- Cost: 450
- Time: 120
- Description: Develop improved tracking systems for commander built turrets.
- Technology: Lvl 3 Turret Upgrade
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Tracking Systems
- Prerequisites: Electrical Engineering
- Cost: 80
- Time: 60
- Description: Gain access tracking systems used in missiles and turrets.
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Homing Missiles
- Prerequisites: Electrical Engineering --> Tracking Systems
- Cost: 150
- Time: 60
- Description: Gain access to advanced target tracking for missile applications. Provides access to homing missiles.
- Technology: Vehicle Missile Launcher
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Guided Missiles
- Prerequisites: Electrical Engineering --> Tracking Systems
- Cost: 150
- Time: 60
- Description: Gain access to electronic transmission components which allows for the remote guidance of a missile.
- Technology: Vehicle Missile Launcher
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Improved Detonators
- Prerequisites: Electrical Engineering
- Cost: 300
- Time: 60
- Description: Gain access to improved detonators which are used in grenades and mines.
- Technology: Vehicle Grenade Launcher

Biology
- Cost: 250
- Time: 60
- Description: Biology research leads to improvements such as regenerative armor, bio diesel engine, and biological weapons.
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Regenerative Armor
- Prerequisites: Biology
- Cost: 450
- Time: 90
- Description: Gain access to armor that utilizes bacteria or nanomachines to regenerate areas that have been damaged or destroyed.
- Technology: Vehicle Armor
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Bio Diesel Engine
- Prerequisites: Biology
- Cost: 325
- Time: 60
- Description: Gain access to an engine design which is the most reliable, able to continue operating and avoiding a temporary shut down due to excessive heat or sudden damage.
- Technology: Vehicle Engine
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Biological Weaponry
- Prerequisites: Biology
- Cost: 400
- Time: 90
- Description: Engineer a harmful organism that is able to destroy human tissue as well as corrosively erode materials such as vehicle armor.
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Biological Warhead
- Prerequisites: Biology --> Biological Weaponry
- Cost: 1100
- Time: 120
- Description: Utilize the engineered organism in a missile warhead which is able to deliver a large quanity of the organism to the target.
- Technology: Vehicle Missile Launcher
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Biological Projectile
- Prerequisites: Biology --> Biological Weaponry
- Cost: 500
- Time: 120
- Description: Utilize the engineered organism in a smaller bullet projectile which is able to deliver a small quanity of the organism to the target.
- Technology: Vehicle Cannon