• Introduction | FAQ | Storyline | Aircraft | Buildings | Vehicles | Weapons

    Aircraft Factory

         The aircraft factory's sole purpose is the creation and maintaining of aircraft. Aircraft can be purchased by entering the tower and accessing a console to begin construction of the desired aircraft and any custom parameters. It will appear in an incomplete state on the pad area and then fill in until fully built. Once built, it can be piloted off of the pad and entered into service. Later on, aircraft can return to the aircraft factory for resupply and recustomization.

    Armory

         The armory's purpose is for the replenishment and reconfiguration of infantry. It contains an infinite supply of ammo, and infantry inside may access their configuration and change their class, upgrades, or abilities without needing to respawn.

    Barracks

         The barracks serves as the initial entry point for players into the game. Any barracks can be chosen as a spawn point and can serve the same purpose as the armory of resupply and reconfiguration but at a much higher cost. Soldiers who find themselves living on the frontlines during a long campaign will quickly learn to call it home.

    Radar

         The radar functions to supply vital information to the commander, players, and automated services regarding such things as enemy troop movements, incoming aircraft, and seismic activity. It is very valuable to each team's ability to maintain focus on the battlefield, and if it is sabotaged by an enemy soldier, it can quickly blind the host team and welcome a suprise attack. Automated turrets depend on the radar to function, and if the radar is destroyed or ceases to function, turrets will cease to function with their automated programming.

    Refinery

         The refinery serves the function of resource collection from vital resource nodes on a map. These resources are then utilized for the production of vehicles, aircraft, weapons, and other buildings. The refinery can only be placed on geothermic vents found on the map which serve as the escape paths of pressurized gases from the planet's core. The refinery is designed to take this gas and convert its thermal energy into mechanical work through the use of turbines for the ultimate generation of electricity. In addition to the generation of electricity, the mineral rich material of the outer layer of the vent is also extracted for use in the production of physical objects such as vehicles and aircraft. Both teams utilize the material differently however. The Northern Faction utilize their expertise in artificial bacteria to metabolize the material and produce metals which are useful in their factory facilities. The Brenodi Empire uses their nanomachines to directly rearrange the molecular structure of the material for the building process. Ultimately, the end result is the same of utilizing the material for use in construction. It's also known that the refinery technology discovered from the ancient empire is capable of disrupting the underground ventilation system of the plant to indirectly generate seismic activity in an approximate area. It's been theorized that this could be utilized as a weapon, but any research by the Brenodi regarding the natural geothermal ventilation with such a possible goal has been censored to the general public.

    Repair Station

         The repair station serves as a point for relatively quick repair of any vehicle or aircraft which is not in perfect shape, possibly from damage suffered in battle. It is also capable of utilizing debris and wreckage from destroyed units for recycling into raw material for reuse in the production process.

    Vehicle Factory

         The vehicle factory is one of the most vital buildings for both armies. Utilizing its production capabilities, a few thousand kilograms of raw material can be quickly turned into a battalion of tanks for use in destroying an enemy army. It is capable of producing the standard vehicle units of jeep, APC, light through heavy tank, anti-air tank, and artillery tank. Once a standard unit is ready for construction, it can be customized extensively for a specific task in terms of weapons, ammo, armor, engine, etc.

    Turrets

         Turrets are available in both manual and automated versions. Automated turrets rely on other systems to supply them with radar images of the area for the tracking of enemy units and without such systems, the turret will default back to manual mode. Such turrets available for production are standard turrets which will fire on nearby enemy units, anti-air turrets which concentrate on airborne enemy units, anti-projectile turrets which serve to create a defensive shield within an area by destroying incoming missiles and tank rounds, and anti-armor turrets which specialize in an anti-vehicle role.

    Walls

         Walls are defensive structures able to be built to deny passage to enemy units and for defense from enemy projectiles. Once built, they can be further integrated into defensives by placing turrets on top of walls for better coverage area but at the sacrifice of being wide open.

    Maintenance Tunnels

         Maintenance tunnels are not built by the team's commander but are instead automatically created during building construction to link buildings together for the sharing of electricity and geothermal gases. Due to its role of connectivity, it can serve as a safe passage to move from building to building within a base that is under siege, but it can also be utilized by enemy units for the purpose of guerilla attacks from within an enemy base. Without careful monitoring by a patrol unit or remote sensory equipment, it can also serve as an easy means of infiltration by utilizing a passing geothermal vent to dig into an enemy maintenance tunnel and create a stealthy entrance into the enemy base.